Every game needs a game editor program; Ours is called Sledge.
Our Level Designer & Overlord, Mechadon, just loves grids — Really though, who doesn’t? 2D grids are very intuitive to use. However, one of the things I’ve always been frustrated with in modern 3D editors is the limitations of their fixed grids.
Something just seemed to click into place when Mechadon proposed an “Anywhere Grid” that could be placed, well, anywhere!
Our 3D grid system is inspired by the familiar grid based editing employed in classic 2.5D map editors.
Unlike some editors, Sledge allows grid based editing in its 3D views. The 3D grid can also accommodate editing in traditional 2D views by snapping a view’s “camera” to an axis aligned Top, Front or Side direction.
Our modders aren’t limited to editing in only the three standard axis aligned coordinate planes. Mappers can make use of any arbitrary grid rotation they desire. This makes it easy to create content relative to any 3D surface in a simple 2D fashion.
Many game editors are limited to merely placing items, enemies, and other objects within the game’s levels, but leave the task of surface modeling up to other external tools. Sledge features basic modeling capabilities in addition to tweaking the placement of game entities and various asset management functions.
We aim to address the complexity barrier that many beginners face with popular 3D Modeling tools. Our modders won’t have to purchase or learn a separate tool to create 3D objects for use in Project Retrograde. Our primary goal is to keep the Sledge editor simple to use.
Though still in a very experimental state it’s already possible to create simple models with Sledge. This “flying saucer” was created in about 15 minutes using our current minimal feature set.
Don’t worry, we know this “programmer art” looks like it was drawn with a crayon — It basically was. The purpose was primarily to test our texture mapping code, and secondly to see how fast a simple model could be created.
From start to finish it only took 33 minutes to create this using our incomplete and very basic editing features.
We can’t wait to see all the amazing mods that modders will create with the full version.