More Squares, but these ones have Adventures!

Hey everyone, James “Jimmy” Paddock here!

You may know me as “the music guy”, or some variant thereof. That’s my role on Project Retrograde too – composing the music tracks for the projects we have going on here, based on the musical ideas and styles that Mechadon points me to. I also try to offer what advice I can towards the design goals of the projects themselves, though I’m not quite as deeply involved in their development.

This post is for the purposes of sharing a project I’ve worked on (outside of the Retrograde team) for a while now, and which I’m very pleased to announce the release of.


As you may or may not be aware, for at least two years now, I’ve been working on and off on a silly little game project called The Adventures of Square, a first person shooter/platformer using the ZDoom engine. You may have already read about it on the page I made on my own blog.

I am very pleased to announce the long-awaited release of its four-level demo. Check out the screenshots below. (Click to see the full version.)

The Adventures of Square is planned to be a full total conversion for the ZDoom engine, making extensive use of DECORATE and UDMF to create a whole new world completely separate from that of Doom, but keeping more or less the same fundamental gameplay mechanics that make Doom such a fun and loveable game – as in, run into rooms, shoot enemies, make them explode, get weapons and finally beat the big badass at the end.

Expect goofiness – that particular dial has been cranked up to 11. The cartoony art style is something I’ve wanted to try for ages in a first-person shooter engine. The mod features a plethora of villainous geometrical characters, and let’s not forget that there will be geometry puns aplenty, given the nature of the characters.


Go to the page on my blog for download and more media!

This demo showcases what will probably be its final gameplay, but knowing me, anything is subject to change at this point. Further levels are planned. It’s been a long and hard development cycle with an extensive bugfixing period, and all feedback and criticism is incredibly appreciated. I sincerely hope you enjoy the game. :D

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