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	<title>Project Retrograde Dev-Blog</title>
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	<description>Bringing classic gameplay to the next level.</description>
	<lastBuildDate>Mon, 20 May 2013 21:21:23 +0000</lastBuildDate>
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		<title>Squares Made for Marching</title>
		<link>http://blog.project-retrograde.com/2013/05/marching-squares/</link>
		<comments>http://blog.project-retrograde.com/2013/05/marching-squares/#comments</comments>
		<pubDate>Sat, 18 May 2013 00:05:31 +0000</pubDate>
		<dc:creator>VortexCortex</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[automation]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game grid]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[marching squares]]></category>
		<category><![CDATA[optimisation]]></category>
		<category><![CDATA[terrain tiles]]></category>
		<category><![CDATA[tile placement]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://blog.project-retrograde.com/?p=199</guid>
		<description><![CDATA[Marching Squares is a family of algorithms for automation that appear in everything from isolating isobars on weather graphs to selecting shape outlines in image editors, and even [..]]]></description>
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		<title>Mega Palette</title>
		<link>http://blog.project-retrograde.com/2013/05/mega-palette/</link>
		<comments>http://blog.project-retrograde.com/2013/05/mega-palette/#comments</comments>
		<pubDate>Thu, 09 May 2013 13:45:21 +0000</pubDate>
		<dc:creator>VortexCortex</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[512]]></category>
		<category><![CDATA[9bit]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[hue]]></category>
		<category><![CDATA[lightness]]></category>
		<category><![CDATA[palette]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[saturation]]></category>
		<category><![CDATA[simplicity]]></category>
		<category><![CDATA[swatch]]></category>
		<category><![CDATA[value]]></category>

		<guid isPermaLink="false">http://blog.project-retrograde.com/?p=186</guid>
		<description><![CDATA[Artists working on assets that need to blend seamlessly or have a consistent color scheme often select a set of common colors for their palette.  When aiming for [..]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>It&#8217;s Games All the Way Down</title>
		<link>http://blog.project-retrograde.com/2013/03/its-games-all-the-way-down/</link>
		<comments>http://blog.project-retrograde.com/2013/03/its-games-all-the-way-down/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 03:16:35 +0000</pubDate>
		<dc:creator>VortexCortex</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3DUI]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Minigame]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blog.project-retrograde.com/?p=163</guid>
		<description><![CDATA[When we want to stress test an engine feature, we make a mini-game out of it. The video below shows a test of several engine features.  Notably: Deterministic [..]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Build-a-Bot!</title>
		<link>http://blog.project-retrograde.com/2012/04/build-a-bot/</link>
		<comments>http://blog.project-retrograde.com/2012/04/build-a-bot/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 23:43:00 +0000</pubDate>
		<dc:creator>Mechadon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Bot]]></category>
		<category><![CDATA[customization]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Retrograde]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[simplicity]]></category>
		<category><![CDATA[Vortex]]></category>

		<guid isPermaLink="false">http://blog.project-retrograde.com/?p=127</guid>
		<description><![CDATA[I realize we&#8217;ve been really quiet, almost dead-looking these last couple of months. Rest assured that we are working steadily on Retrograde, even if Vortex and I sorta [..]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Creating the Creator</title>
		<link>http://blog.project-retrograde.com/2012/02/creating-the-creator/</link>
		<comments>http://blog.project-retrograde.com/2012/02/creating-the-creator/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 09:08:42 +0000</pubDate>
		<dc:creator>VortexCortex</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Sledge]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://blog.project-retrograde.com/?p=114</guid>
		<description><![CDATA[Every game needs a game editor program; Ours is called Sledge. Our Level Designer &#38; Overlord, Mechadon, just loves grids &#8212; Really though, who doesn&#8217;t? 2D grids are [..]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Forging Foundations</title>
		<link>http://blog.project-retrograde.com/2011/12/forging-foundations/</link>
		<comments>http://blog.project-retrograde.com/2011/12/forging-foundations/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 02:40:26 +0000</pubDate>
		<dc:creator>VortexCortex</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.project-retrograde.com/?p=69</guid>
		<description><![CDATA[We proudly present our first few proofs of progress! Here we share an early experimental glimpse into the unique Universe we&#8217;re diligently discovering. It&#8217;s taken a lot of [..]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Announcing&#8230;</title>
		<link>http://blog.project-retrograde.com/2011/11/announcing/</link>
		<comments>http://blog.project-retrograde.com/2011/11/announcing/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 22:19:18 +0000</pubDate>
		<dc:creator>Mechadon</dc:creator>
				<category><![CDATA[Updates]]></category>
		<category><![CDATA[Announcing]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Brett]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[company]]></category>
		<category><![CDATA[Composer]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[fidelity]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[goal]]></category>
		<category><![CDATA[Harrell]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[James]]></category>
		<category><![CDATA[Jimmy]]></category>
		<category><![CDATA[Landers]]></category>
		<category><![CDATA[Mechadon]]></category>
		<category><![CDATA[modder]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Paddock]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[Programmer]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Retrofit]]></category>
		<category><![CDATA[Retrograde]]></category>
		<category><![CDATA[shoot]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[Tim]]></category>
		<category><![CDATA[title]]></category>
		<category><![CDATA[today]]></category>
		<category><![CDATA[Tyrannical]]></category>
		<category><![CDATA[VortexCortex]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://project-retrograde.com/blog/?p=42</guid>
		<description><![CDATA[Hi there! Welcome to the Project Retrograde dev-blog  . This has been a long time coming, but now we&#8217;re finally announcing this project to the masses. You may [..]]]></description>
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